![]() ![]() That meat is your currency, used to build tunnels, which in turn produce units for your army at a regular pace so long as the workers are fed. The main production unit is the gristmill, where wheat is used to feed pigs for slaughter. In the world of Tooth and Tail, the entire animal world has suddenly developed a taste for meat. In its place is a daunting economic system. Before long, the quirky control system began to fade away. With only about a half-dozen unit types on the field at any one time, the early missions of the single-player game are very manageable. Want your heavy infantry on the right flank? Tap the right shoulder once, move your commander to the right and press the left trigger again. Need your skirmishers out front to protect against air units? Tap the left shoulder twice and the left trigger once. By scrolling through the available unit types with the shoulder buttons you can quickly draw up battle lines. But moving en mass isn’t useful all the time, so players can use the left trigger to rally units of a single type. To rally troops to your commander, simply hold down the right trigger. In Tooth and Tail, players take the role of a commander on the field and use the analog to move them around. They run the gamut from fur-wearing lizards to stealthy chameleons and aerial carriers that are actually owls regurgitating live mice onto the battlefield. Tooth and Tail embraces its theme boldly, right down to the ambitious concepts for each unit. While playing it, I almost get the feeling that I’m learning something about RTS games in general, that if I can get good this game I just might be able to get better at other RTS games as well. Instead of frantic battles, Tooth and Tail is an exercise in frantic economics. But in effect it pushes unit management to the side, choosing instead to focus on the forces of supply and demand. The game takes the essence of an RTS - shepherding units from their birth at point A to their death at point B - and keeps the spectacle in place. That’s why Tooth and Tail, out today for PlayStation 4 and PC, has me so surprised. Multiple resources, complex build queues and cool-down timers all tend to put me to sleep. It’s the metagame, more often than not, that leaves me cold. I love seeing massive armies on the march, turning to face each other on an open plain. You see, I’m the kind of person who enjoys playing real-time strategy games for the spectacle. Finally, the dentist will apply the finishing touches by shaping and polishing the resin for a good fit.It’s said that an army marches on its belly, and in Tooth and Tail that old aphorism could not be more true. Once this is complete, the dentist will apply the resin to the tooth, and cure it in place using an ultraviolet light. This involves roughening the surface of the affected tooth and applying a liquid conditioner. Once this is done, the dentist will prepare the tooth so that the bonding material will adhere easier. First the dentist determines exactly what color shade your teeth are to select a resin that will blend it naturally. The bonding procedure typically requires between 30 to 60 minutes to complete for each tooth. However, since bonding typically doesn’t last as long as other forms of restoration and is less resistant to stains, it is used more often for small cosmetic touchups rather than major restorations. Additionally, the procedure typically requires removing less the tooth enamel compared to veneers and crowns. Unlike veneers and crowns, bonding can be done within one office visit since nothing has to be custom made by a dental laboratory. ![]() Bonding is faster and cheaper than veneers or crowns, and can thus be a good option to make small cosmetic improvements to your teeth. ![]() Dental Bonding is a restoration procedure in which a tooth-colored resin is bonded to a tooth and cured with ultraviolet light. ![]()
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